The artwork doesn’t dissapoint. The board materials are very well designed and look durable — nice touch: it includes a linen bag for the tiles that goes well with the Moorish aesthetics.
I tend to think that card games are more newbies-friendly than board games due to lower setup time, simpler rules and quicker turns. However, Azul has that same feeling, perhaps infused by the lack of a central board -everyone has their own- and the fact that most of your time/energy is focused on completing your own geometrical figures, rather than strategizing to block your opponents.
I’ve only played once so far, in a group of four (kids and adults). I’ve found the mechanics abstract and was surprised how the kids managed to beat the grown-ups — it was them who asked to play! I’ve got the feeling that this is the kind of game that I’d enjoy having in my collection.
I stumbled upon CuBirds while I was looking for something light and fun for two people to play. It was the beautiful artwork that picked my interest first, the cubic art is so cute!
It was created by Stefan Alexander, an electrical engineer working on wearables for whom board games design is a side gig. The rules are simple, but the emergent complexity makes each game different. It consists on creating your bird collection, and you win when you’ve got either birds from 7 different species or two species with 3 specimen each.
I wouldn’t say it has the same rhythm than Sushi Go! although it shares some characteristics: there are few and simple rules so it’s easily approachable to newbies, the theme and artwork engages people from different backgrounds, all the information you need is contained in the cards, and you win by keeping track of cards and probabilities (something most people are familiar with).
Highly recommended filler for after-dinner infusions.
I’m starting a new section on this blog to talk about games. The first entry is for the card game that was more present in my family during this past holidays: Sushi Go! by Phil Walker-Harding.
Sushi Go! is the prototype of a party game for everyone: easy to learn, prone to quick turns with almost no time to think, and a theme that pleases most people (who doesn’t like food?).
It’s a game that takes the core mechanics to the essentials, making it accessible to everyone. The artwork conveys playfulness while also communicating the score system — nice touch, look at how many items have the tempura and sashimi cards and compare to the score. The packaging is easy to travel with: it’s compact, with no spare parts once you open it, and it fits on anyone’s bag. Last, but not least, it has some parallels with real-life: the pick & pass rhythm mimics the sushi trains, and desserts are eaten at the end.
I’d say this is a game that shines with 4 people, although it’s playable by 2 to 5. It goes well with any age, and I’ve tried it with people ranging from 8 to 60 years old.
SushiGo! is my current recommendation as a filler game for dinners with friends & family that are newbies to board games.