Analysis of free software communities (III): activity and manpower

Disclaimer – this post is part of a serie: III, III (this one), IV and V.

  • Images: on the left, the number of changes to the codebase (commits) agregated by year. On the right, the number of developers with at least 1 commit that year.
  • Data: trunk from project repositories during the period 1999-2010.

Is it something we could extrapolate from the data there?

Certainly, not the number of features developed or bug fixes. It is even barely possible to compare activity between projects, as there are a high variability in terms of changesets: some people could send several little changesets and others just 1 big change, some project could have a special policy which affect the results (i.e.: make a commit formatting the code accoring to the style rules and other with the changes), etc. Some people could even argue that the language they are written in affects the number of changes (GRASS is written in C, gvSIG in Java and QGIS in C++) due to the libraries available or the semantics of every language. So, is it possible to find out something? Well, in my opinion, we can trace at least the following:

  • the internal evolution of a project.
  • how a project is doing in terms of adding new blood.

 So, let’s make again the exercise of finding out what’s happening here:

GRASS

  • It calls the atention the curve of activity in the project: growth by periods (2001-2004 and 2005-2007) with local maximums in 2004 and 2007. Our hypothesis was that it was due to the way the project works: the developers here make changes both in the trunk and in the branch of the product to release (be it 6.4 or 6.5) at the same time, with a lot of changesets moved between both the trunk and the branches (so doing heavy backporting). In a recently conversation with Markus Neteler, he has explained me better how they work and I guess the rhythm we see in the graphics is due to that.
  • In terms of number of developers, GRASS has showed a continuous growth until 2008; since then, the number of regular developers stabilizes.

gvSIG

  • gvSIG shows an incredible high period of activity during 2006-2008 (4500 changesets by year and most that 30 people involved!). To understand the Gauss bell of activity, is needed to know the background of the project: gvSIG development has been led by contract, which means that all activities (planning, development, testing, etc) were led by the client needs who pay for it. Only recently, these processes have been opened to a broader community (firms and volunteers collaborating in the project within the gvSIG association). So, it makes sense that the beginnings had seen less activity (high phases of planing) and afterwards they got to agregate so many people in such a short period of time.
  • But, in 2010 it suffered a sudden stop in development (only 233 changes to the codebase were made, while a pace of 4500 changes were made during previous years). This decreasing in activity is highly correlated to the number of developers involved. It’s hard to say why it happens: could it be due to the efforts were directed to gvSIG 2.0 development? could it be due to the reorganization in the project and the creation of gvSIG asociation? Well, few can we said at this respect with the data available, further research is required to determine that.

QGIS

  • Steady grow both in terms of contributions and contributors. 2004 and 2008 years determine two peaks of activity and people participating in the development. Our preliminar hypothesys was that it was due to the release of the first stable version and the release of 1.0, as well as become an oficial project of OSGEO. Gary Sherman has confirmed that in a recent post (history of QGIS commiters) and an interview (part1 and part2). Besides, he pointed out that in 2007 the project added python support for plugin development, which possibly was one of the reasons of the growth in 2008 and afterwards.
  • An interesting finding is that, every 4 years the project has doubled the amount of developers involved with a slower but steady growth in activity.
Well, hope these graphics have helped us to understand better how is the project activity and the manpower every project is able to aggregate around it. Next posts in the serie, will focus on the developers involved and the culture surrounding them. Looking forward to your feedback!

Analysis of free software communities (II): adoption trends

Disclaimer – this post is part of a serie: I, II (this one), IIIIV and V.

Find below the statistics for mailinglist activity in GRASS, gvSIG and QGIS during the period 2008-2010. The first one shows data from the general user mailinglists for each project. Take into account that data for gvSIG agregated both international and spanish mailinglist due the reasons stated here.

The next one shows the same data (number of people writing and number of messages by month) for the developers mailinglists.

Is it something we could extrapolate from the data there?

Well, certainly not the user base. The data shyly introduce us the trends, not the real user base. The model we adopted to study the projects reflects just a part of the community -which is arguably the engine of project- but don’t take the data as the number of users for each project. For sure, each one of our favorite projects has more users than those participating in (these) mailinglists!

Anyway, here some food for thought:

  • GRASS: it smoothly decreases in terms of number of messages as well as people writing, which happen within users and developers. The tendency is not clear though.
  • gvSIG: the data shows a steadly increasing number of users participating in the mailinglists. On the other hand, although it is the project with more people suscribed to developer mailinglist, it shows the less activity of the three projects (in terms of # of messages in developer lists): few technical conversations seemed to happen through the mailinglists during that period.
  • QGIS: according to the data, a clear growth exists in the community. In the period in study (3 years) the number of users and developers participating in mailinglists has been doubled!
Few more can be said, hope the graphics are explicative enough! Looking forward to your feedback.

Analysis on free software communities (I): a quantitative study on GRASS, gvSIG and QGIS

Disclaimer – this post is part of a serie: I (this one), IIIIIIV and V.

When selecting an aplication, it’s very common to weight tecnological factors -what the aplication enable us to do?- and economic ones -how money do we need?. And yet, there is a third factor to take into account, the social aspects of the project: the community of users and developers who support it and make it be alive.

During a serie of posts begin with this, I’m going to show a quantitative analysis of communities from 3 reference projects in GIS arena: GRASSgvSIG y QGIS. We selected those, as they are viewed as the more mature projects in desktop GIS, they are under OSGEO Fundation umbrella and show some differences on the actors who bootstrapped and manage today.

What we have done?

During the more than 25 years of free software movement, it has delighted us with the high capacity for fostering creation and innovation a community-based model has. Along last years, that model proved its viability in other areas too: content creation (wikipedia), cartographic data creation (openstreetmaps)translating books, etc. Yet, few is known on “how to bootstrap and grow a community”. The only thing we can do is observing what others have done and learn from their experience.

In order to contribute to the understanding on how a community-based project works I’ve work with Francisco Puga and other people from Cartolab to put together some of the public information the projects generate and make some sense from that. The actors in a community interact with each other, and, when that happen through internet, a trail is left (messages to mailinglists have author information and date, code version systems log information about the authors too, …). Basing our work on this available and public information -and standing on the shoulder on giants –i.e: reviewing a lot of research works similar to what we like to build- we have developed a quantitative analysis on the communities supporting GRASS, gvSIG and QGIS.

How did we make it?

The first step was to evaluate and gather all the public information a project, for what we like to do it in automated way. But, as we had to compare the 3 projects, the data had to be homogeneous: at least exists in both 3 and be in a comparable format. Taking these constraints into account (and the limited time we had for this!) we have collected information from 2 different systems:

  • Code versions control systems: from every project, we cloned all information available in their repositories to a local git repo, in order to parse the log of changes. This allowed us to study all the history of projects, from the very begining to December 2010.
  • Mailinglists: by means of mailingliststats tool -built mainly by our friend Israel Herráizthanks bro!– we gather data from March 2008 to December 2010.

Some disclaimers:

  • Projects have a number of branches, plugins and so. We focused the study on the main product, what an user get when she downloads it. Further study on the plugins ecosystem is needed, and it will give us more fine-tuning information.
  • Projects have a number of mailinglists more than we have studied (translators, steering committee, other local/regional mailinglists, etc), varying on each case. The analysis was focused on developers and users ones due to we think they are representative enough to mark the trend. We are not interested in giving an exact number (which may be impossible to measure!) but in drawing the long-term fluctuation of participation. Our intuition and past experiences, says that those mailinglists will follow a correlation of participation with the larger community surrounding the projects.
  • In the particular case of gvSIG users mailinglists, we have studied spanish and english mailinglist jointly. It makes sense doing so as the spanish mailinglist still have the core of contributions from hispanoamerican countries and non-spanish people interacts through international mailinglist. It is like the project have two hearts.
  • Unfortunately, quality of data have limited the period in study: the range is from March 2008 to December 2010. Prior to that, not all projects have information due to mailinglist migrations.

What is it useful for?

It’s possible to analyze a community from a variety of points of view. Our approach is a quantitative focus by means of a common model which agregate users depending on their level of participation:

  • Leaders: those who build the product and make the decisions.
  • Power users: those who adapt it to their needs and using it intensively.
  • Casual users: those who using it for a concrete task.

This approach allow us to better understand the size of the community and how they interact, as it’s not the same the value provided by someone who in 6 months only sent 1 mail to a mailinglist than other person who spent that time sending more than 100 patches to the code.


With these constraints, we managed to built the following indicators:

  • Adoption trend within users and developers: based on mailinglists data.
  • Activity and manpower: based on code contributions (commits).
  • Composition of the community: based on code contributions (commits).
  • Generational analysis: based on code contributions (commits).

During next weeks, I will be publishing the results of the study, in order to help us to understand how different free software communities work, and what we can learn from that. Stay tunned!

Coda

The results shown here are borrowed from a paper I led jointly with Francisco Puga, Alberto Varela and Adrián Eirís from Cartolab, a GIS university research laboratory based on A Coruña. The results were shown on the V Jornadas de SIG Libre, Girona 2010. If you are fluent in spanish (reading or listening), you can benefit from these resources:

From those who can’t, I’ll summarize the main points through small posts on each topic’s paper. The original authors have not reviewed the text as published in my blog, so consider any opinion expressed here as my own (have them to review my texts is a boring and time-consuming task I’m sure they prefer to skip). Please, beg my english.

Growing a community: some texts

I’m a longer passionate on community-oriented products: I’ve researched on how they workhave led one to their goal and participate in some. It’s not a new story what they are considered a powerful way to build your products (sometimes, a better one than doing in through the market or internally in a firm/closed-group-of-people). Nevertheless, I’m still looking for some good resources to learn more. For those who like the topic, find here someones I found useful (and I’d like hearing your recommendations!):

  • Producing Open Source Software: the best book I’ve read on how to manage free software projects. Not only a good review on several tools, but also take into account the policies, what gives sense and glue together the community. Very practical.
  • Coase’s Penguin, or Linux and the nature of the firm, by Yochai Benkler. The best academic text I’ve ever red on the matter. Benkler tries to explain why in S-XXI communities emerge as a new way to build products. You will find parallelism to the text where Coase explained why firms emerged in the S-XIX and replace local markets as preferred option. I think some more work is needed to formalized this concept in the academic arena, but the paper is clear, understandable and put the basis to further research. It’s a pioneer.
  • Community antipatterns: a good talk by Dave Neary. Although it’s also focused on software development, I think it has lessons for broad communities. Sometimes, and much more in recently discovered fields, we have no idea what have worked, but know what have no worked.
  • Other’s experiences. Particulary, I’ve found very useful these texts:
In the road to understand how a community fully works, you will review topics as economics, group interaction and even antropology! I find it very intructive. As broad as the theme is, it has plenty of room to learn more of other sciences. So, being involved in a community, study or just read about it’s a good oportunity to learn.

Los costes de no trabajar upstream

Imagina el siguiente caso: deseas usar una aplicación que es software libre para construir tu propia solución ad-hoc sobre ella. Y lo harás muchas veces para diferentes clientes/productos. ¿Cómo enfocarlo? ¿Construyes tu solución con tus mejoras para ti modificando lo necesario o integras tus mejoras en la versión upstream, en el proyecto original?

Si ése es tu caso, te recomiendo que leas estos 2 artículos. El primero se centra en los aspectos económicos y sociales, el segundo en los técnicos y sociales:

  • The cost of going it alone, de Dave Neary. Un buen repaso histórico con casos como el de  Softway con GCC (cambios relacionados con Windows NT), Nokia con GNOME (cambios relacionados con Maemo) o Google e IBM con el kernel (el primero por cambios en Android, el segundo por cambios relacionados con drivers para manejar discos virtuales).
  • Working with upstream: an interview with Laszlo Peter, by Stormy Peters. Laszlo Peter era release engineer en Sun, es decir, quien se tenía que preocupar de que en cada nueva release de Solaris todo fuese bien.
Luego de leerlos, tendrás una visión más clara de si te compensa o no trabajar con upstream. Si lo que deseas es construir una aplicación vertical con una buena integración (y menos costes de mantenimiento) para sucesivas versiones del software base, la respuesta será .

qgis 1.7: los debates de la comunidad

No os perdáis este post de Tim Sutton, release manager de QGIS que resumen de algún modo los debates en la comunidad en los últimos meses. A resaltar, 2 de los sospechosos habituales: el complejo balance estabilidad VS nuevas funcionalidades y el modelo de financiación del proyecto. Como post de acompañamiento, toca releer cómo y por qué KCube Consulting cedió 6 meses de un desarrollador a la comunidad QGIS.